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Software Developer (UK) – FRED Optical Engineering Software

Location: Remote (UK-based), with occasional travel for team meetings
Contract: Full-time, permanent
Salary: £45,000 – £85,000 (depending on skills and experience) + benefits

Photon Engineering builds FRED, an optical engineering application used by designers worldwide to simulate how light travels through optical and opto-mechanical systems. FRED models stray light, illumination, imaging and laser systems by tracing millions to billions of rays, and increasingly runs that work on GPUs.

We're looking for a C++ developer to help extend and modernise FRED. You'll work on a mature, performance-critical Windows desktop application where your code directly enables engineers to design cameras, telescopes, lighting, sensors and more.

This is a fully remote role, so you'll be trusted to own your work end to end, from understanding the problem to delivering tested code, while staying in regular contact with colleagues across time zones.

What you'll do

  • Design, implement and test new features in FRED's C++ codebase, from the ray-tracing engine to the user interface

  • Develop and maintain the Windows desktop UI built with MFC and the Stingray component library

  • Write and optimise GPU code using NVIDIA CUDA and OptiX to accelerate ray tracing and numerical analysis

  • Profile and improve performance and memory use in large, compute-heavy simulations

  • Investigate and fix bugs reported by customers and the applications engineering team

  • Help modernise legacy code safely, with good tests, code review and version control (Git)

  • Work with optical engineers to turn physics and design requirements into reliable software

What we're looking for

Essential

  • Strong modern C++ (C++11/14/17 or later), including object-oriented design, the STL and debugging

  • Experience building Windows desktop applications, ideally with MFC and Visual Studio

  • A degree in computer science, physics, engineering, mathematics or a related field — or equivalent experience

  • Solid maths: linear algebra, geometry and numerical methods

  • Comfortable working in a large, long-lived codebase and learning its history

  • Proven ability to work independently and remotely: you’ll manage your own time, stay productive without close supervision, and keep the team up to date on progress and blockers

  • Clear communication and a willingness to work closely with non-developers

Desirable

  • GPU programming with CUDA, and ray tracing with NVIDIA OptiX

  • Experience with Stingray (Rogue Wave / Perforce) or other MFC UI libraries

  • Knowledge of optics, photonics, computer graphics or physically based rendering

  • Multithreading and performance profiling (e.g. Visual Studio Profiler, Nsight)

  • Scientific, CAD or simulation software experience

  • Scripting or automation (e.g. Python, VBA/COM interfaces)

Graduates and PhD candidates with strong C++ and a physics, optics or graphics background are encouraged to apply.

What we offer

  • Competitive salary: £45,000 – £85,000, depending on skills and experience

  • 25 days' holiday plus bank holidays

  • Workplace pension contributions

  • Remote working

  • Real ownership of features used by optical engineers around the world

  • Hands-on experience with the latest NVIDIA GPU hardware and ray-tracing technology

  • The opportunity to join a highly supportive small business, and be part of a dedicated technical team where you'll never stop learning

How to apply

Send your CV and a short cover note to jobs@photonengr.com. Tell us about a C++ project you're proud of — and if you've written GPU, graphics or scientific code, we'd love to hear about it.

Questions? If you’d like to connect with the hiring manager to discuss the role before applying please feel free to do so: https://www.linkedin.com/in/neil-barrett-uk/

Applicants must have the right to work in the UK. No visas are being considered for this role. No agencies.

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