Multiple Ray Buffers
This article describes a suite of scripts which use ray buffers to collect rays on multiple surfaces. Once stored, rays can be recalled for analysis on a surface-by-surface basis. This functionality has application for such common tasks as generating spot diagrams on various elements, ghost analysis and ray storage.
NOTE: For incoherent spatial calculations (irradiance, illuminance, color image, etc.) the tools described in this knowledge base article can be replaced by using the Detector Entities introduced in v10.100.
Download the FRED file: triplet2_multbuf.frd